Note: This glitch was done on an unpatched version of the game.Īt the multiplayer main menu, select "Options", then disable the "Theater Recording" option to help reduce lag during online games. Then, knife it, and it will count towards destroyed enemy equipment for the SitRep Pro. Once you unlock the Trophy System tactical equipment, assign it to a class, and deploy it. Note: This glitch was done on an unpatched version of the game. It will be counted as deflecting an explosion for the Blast Shield Pro. Throw a Flash or Concussion grenade at the wall so it bounces back at you and stuns you. as long as you have all the perks enabled and have not died. Additionally, you get extra points for kills 8, 9, 10, etc. This works best in modes where you get a lot of kills. ![]() You will get a lot of XP as you complete these challenges in addition to the 200 XP you get for kills 1, 3, 5, and 7 each time. For example, if at one kill you unlock Assassin, you will be completing Assassin challenges while also completing the "Assassin" Specialist challenge. You will be completing the perks, and each perk has a Specialist perk challenge to it. It will also help you complete the perk's challenges and the Specialist challenges for each perk. You will get extra points at kills 1, 3, 5, and 7. Create a class with the Hardline perk and use the Specialist Killstreak package. Once you reach Level 20 in Multiplayer mode, use the Specialist Killstreak package to get a lot of extra XP. will get double XP for the rest of the match. Additionally, the team with the person who calls in a M.O.A.B. When activated, it will kill all enemies on the map, no matter where they are, as well as disable the enemy's equipment, electronics, and pointstreaks for one minute. Get a 25 (24 with Hardline) killstreak using only your gun/knife/equipment (killstreak kills do not count) to get a M.O.A.B. ![]() Reach Level 31 in Multiplayer mode for a weapon by getting 1,000 kills with it to unlock the Gold camo for the weapon.
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In the callback I register an event handler for the events GotFocus and LostFocus and change the margin in response to a focus change event.Īs you can see I actually changed the behavior of the XAML element where the Attached Property is attached. In the listing above I added a callback handler which is called when the Attached Property is attached. ((FrameworkElement)sender).Margin = new Thickness( 10, 10, 10, 10) Private static void Fe_GotFocus( object sender, RoutedEventArgs e) ((FrameworkElement)sender).Margin = new Thickness( 2, 2, 2, 2) Private static void Fe_LostFocus( object sender, RoutedEventArgs e) Private static void TagCallback( DependencyObject d, DependencyPropert圜hangedEventArgs e) "Tag", typeof( string), typeof(AttachedProperties), new PropertyMetadata( string.Empty, TagCallback)) We can add event handlers, set properties, animate properties, change bindings, and so on. This allows us to change the functionality of the object. This callback handler will get passed a reference to the object we have been attached to. We can extend the Attached Property above by adding a callback handler which is called when the Attached Property is attached to a XAML element. This is in contrast to Behaviors and Attached Behaviors which add functionality to a XAML element. It only adds the new information ‘Tag’ to the XAML element. However, it doesn’t add any new functionality. The Attached Property ‘Tag’ as shown above is supposed to add any Tag to a XAML element. If that schema is not followed you will get an error when you try to use the Attached Property in xaml. That means, Get/Set followed by the property name. The names of the static Get/Set methods must follow the schema above. ![]() "Tag", typeof( string), typeof(AttachedProperties), new PropertyMetadata( string.Empty)) Public static readonly DependencyProperty TagProperty = DependencyProperty.RegisterAttached( Public static void SetTag( DependencyObject d, string value) Public static string GetTag( DependencyObject d) ![]() Public class AttachedProperties : DependencyObject Net Property wrapper we declare a static Set and Get Method.
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